Spruce Springs - Scene Design

Sunday, March 26th 2023, 9:30am

CrypticzXI

When I first embarked on creating Spruce Spring in Unreal Engine 5, I had very little knowledge about landscapes or foliage. However, I approached the task with care and dedication, and through a process of trial and error, I gained valuable insights and learned essential tools to make the level better and better.

Despite the initial lack of experience, I remained undaunted and committed to perfecting my craft. Over time, I honed my skills in level design, terrain creation, and the use of various foliage assets. With each iteration, I discovered new techniques and methods to make the environment more immersive and engaging.

Through this journey of creation and learning, I have come to appreciate the beauty and complexity of natural landscapes. I take great pride in the world I have built, and I hope that it brings joy and wonder to those who explore it.

Skills learnt in this project,

  • Level design
  • Terrain creation
  • Use of various foliage assets
  • Sculpting the terrain
  • Texturing and material application
  • Lighting
  • Procedural generation
  • Optimization for performance
  • Use of Blueprints for interactivity and gameplay mechanics
  • Leveraging Marketplace assets to speed up development